No Man’s Sky was purported to be sort of an emotional wonderous amazing endless journey of exploration and discovery where you would truly feel as though you were part of something bigger. The key word there is feel technically isn’t a feeling also they promised a lot of things that aren’t there which is kind of bullshit.
I could go into a big list about how they claim that was actually going to be physical star systems that powered the day and night cycles on planets instead of those stupid lightboxes we could talk about the big fleets of ships that were supposed to exist how you could destroy space stations on land on asteroids and how all of your ships were supposed to be really really different from each other and have different functions and look different and act different and fly different hell they could even do things like put rings around planets and don’t even get me started on the crafting but i’m not going to get super deep into detail about those things because people know they’ve created a record of things that have been promised to them that Hello games failed to deliver.
So what happened I want to say something for the first few hours I played No Man’s Sky and really liked it i tweeted about it I thought this is really cool but as time passed I realize it was still doing the same thing from those first few hours. It started to feel more and more like this game was not the exploratory orgasm I was promised and yes I know I’m exaggerating but i realized i was playing a survival game and not even like a really good survival game. A decent survival game set in a really cool-looking universe and as much as there is to complain about No Man’s Sky yes the world is really cool i like the universe of No Man’s Sky like a lot of No Man’s Sky but I also know that it’s not what they said it was going to be and what they said it was going to be was the thing that I really wanted from it and I got a little bit of what I wanted what I wanted turned out to be very limited.
The simulation elements they said they were going to include aren’t there planets are static traders are static the day-night cycle it happens because of light boxes you know those stupid stupid lightboxes. Oh how dumb the light boxes are who would do that. Certainly not someone who is making an infinite universe simulator so yeah a lot of promises were broken but what else contributed to the image that we all had in our heads that No Man’s Sky was going to be that it turned out not to. The marketing certainly was aimed at making us think this was a triple A game well this is an indie game it’s not a triple again this was made by a small team of people Hello Games is a team of 15. Now if you remember Destiny went through a similar thing but destiny was actually created by the people who made Halo. Bungie has around 750 employees and expectations that technically were a little bit lower than what we expected out for No Man’s Sky weren’t met by Destiny but this isn’t really a situation of fool me once shame on you fool me twice shame on me.